Sent us an e-mail at support portalstories com I wanna help out with translating this mod into ? For some of the languages we couldn't find people, or translations weren't ready for release. The translation for our mod has been done by volunteers only. Go to the steam store page and click the "Play Game" button. Logic based puzzles, not execution based puzzles.Standalone mod (You do not need Portal 2 installed to play).Over an hour of custom music with the Free soundtrack included.Custom Story with 350 separate in-game voicelines.22 levels, with an estimated gameplay time of ~6-10 hours.“Who is this imposter Cave Johnson?” “What happened to the facility and its staff?” When she finally wakes, there is a fake Cave Johnson telling her she needs to escape the facility and a new device called the Aperture Handheld Portal Device, her mind races with questions. Not everything worked as it should have though, but that wasn't going to get in the way of the progress of Science! Mel unfortunately took part in a faulty test called the Aperture: Science Innovators Short-Term Relaxation Vault, falling asleep for years. It tells the story of Mel, who meets a new personality core and faces an undiscovered threat to the Aperture facility.ġ952, in the early years of Aperture: Science Innovators, Cave Johnson’s scientists experimented with whatever they wanted. The final three Vitrified Doors can be found here.Portal Stories: Mel is a community made, free modification for Portal 2 based in the Portal universe. Enter this door to find a secret hallway that leads to a dock (see Ship Overboard Achievement /Trophy). In the corner of this office is a cabinet with a door behind it. You can use a portal to get high above the Control Room and enter a small office. Below one of the test spheres and a giant Aperture logo in its 70s cooper Black Font is a room marked CONTROL ROOM in yellow lettering. At this point, Cave will start talking about testing on hobos and you'll know you are in the right area. Now, play through the level until you get to the 1971-era test facility. Listen to the audio that plays when you hit the buttons in front of each of the sealed doors. On one end of this chasm is a platform with three of the Vitrified Doors. You must use the elevator shaft as a gravity boost to get across a chasm. After flying through the Aperture logo you'll come to an area with a tall elevator. At the beginning of Chapter 6 you'll have to penetrate the 1960s Aperture facility. In Chapter 6: The Fall, there are six sealed metal doors marked VITRIFIED ("Vitrified Doors") that have buttons in front of them that play unique audio clips of Cave speaking. Near the ground: A heart logo similar to the heart logo on companion cubes. Look towards the corner, on the wall, where the light terminates with the shadow. Its right in the corner of the wall you have to shoot a portal at as an entry point to exit on the other side of the first fence. In the corner you will notice a collage of shapes. Just after you hit bottom at the beginning of Chapter 6: The Fall, proceed towards the nearest wall to shoot a portal. Submitted by: GreenGiant17 Bizarre Graffitti In Chapter 5 If the cube doesn't escape the box before you grab it, it technically never touches the "ground" and the Trophy / Achievement is unlocked! Instead of trying to catch the cube before it hits the ground, let the cube bounce around and break the glass, then douse it with water and clean the gel off before it bounces out of the box. To get the Schrodinger's Catch Achievement / Trophy you must catch this cube before it touches the ground. Eventually it will break out of the glass. The cube will then bounce around until it breaks the glass. You must shoot a portal under the Gel and over the crate to coat the cube in goo. make a save when you enter the room so you can reset the puzzle if you need to. In this room a cube is trapped in a glass box, while Blue Gel streams out of a pipe in one corner. Kinky.įor Schrodinger's Catch, start Chapter 6: The Fall, play through the level until you reach the 1958 28 room. From some angles GLaDOS appears to be a bound and gagged female figure. Although Portal developers have claimed that GLaDOS was originally designed to resemble the famous female figure of Botticelli's "Rise of Venus," this design was ditched.
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